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My Work



Video Games


2024 puzzle, exploration
2023 cards, serious game
2021 puzzle, story
2021 action, arcade
2016 action, arcade
2014 action, arcade



Visual Assets


2022 16x16, tileset, pixelart
2020 16x16, tileset, retro
2019 32x32, tileset, pixelart



Films / Videos


2024 institutional videos
2022 interactive video, learning
2015 short film, comedy



Sites / Pages


2023 institutional website
2023 interactive presentation
2022 learning application



Event Participation


2024
2023 hackathon, UNIGE
2024 Demo available soon

Aphotic is a mysterious exploration and puzzle game that lets you explore scenes full of secrets. \n Use tools and objects to understand and modify your environment. Embark on a journey through space.


A textless exploration adventure


Pulled out of your cryogenic sleep, you wake up aboard a huge ship of which you seem to be the only passenger. As you regain your senses, you quickly discover the reasons for your abrupt awakening, and understand the dangers that threaten the tranquility of your space travel.

A textless universe


Test your logic in a world full of mysterious puzzles and riddles, without text or numbers. No dialogues or endless textual descriptions, the world is a playground where everything can be understood by playing.

Vivid scenery


No matter where you are, there are always machines to operate, tools to use, and symbols to decipher. Nothing is randomly placed, and every detail can help you. Gather clues to unravel the mysteries of your past, and figure out how to escape the dangers that await you.

A surprising adventure


Explore retro pixel-art settings, brimming with color, interactive objects and secrets. Experience a fabulous and unpredictable adventure.





Game design, Code, Visual design and Story

Ivan Voirol

Game engine

Godot Engine







2023 Play and download on Itch.io

PhoneCare is a serious, semi-competitive card game played by 2 to 6 players. The game is all about digital sobriety. Find out how to extend the life of your digital device and learn habits for a cleaner world.


multiplayer and competitive


Phonecare simulates ecological issues and challenges, using a competitive style of play while encouraging cooperation between players. With its different types of strategy, and events that alter constraints and priorities, Phonecare offers a high degree of replayability.

A game about digital sobriety


The design of this game was guided by learning objectives (digital sobriety). The development team therefore took great care to integrate the challenges of digital sobriety, the possibilities for action, and the constraints of the current context, to create a gameplay as representative as possible. The focus was on coherent, effective game mechanics.

Digital AND paper versions


Phonecare is also available in paper version, for even greater digital sobriety.




Game design

Daniel Casas and Ivan Voirol

Code

Daniel Casas and Ivan Voirol

Visual design

Ivan Voirol

Texts

Daniel Casas, Ivan Voirol and Laure Geissbühler

Localization

Daniel Casas and Tina Youssef

Game engine

Godot Engine

Acknowledgements

Nicolas Szilas, Simon Morard, Stéphane Moran and Thi Kim Oanh Hélène Le






2021 Play and download on Itch.io

Madeleine is a short puzzle game, where you uncover events of a friendship. I made this little game for the Global Game Jam 2021 edition, but I had so much fun making it, than I ended up working on it longer than 48h!


"Lost and Found"


In keeping with the theme of the Global Game Jam 2021 ("Lost and Found"), Madeleine takes you on a cozy train ride in search of buried memories of friendships. One by one, rediscover events from your past.

A textless experience


I made a lot of new visual assets for the game, to create a sense of exploration. As for Aphotic, the game contains no tutorials, and lets you try to understand how it works. The only text it contains, is a quote from Proust, which justifies the concept of the game. Source code available here.

My first game jam


This project was my first participation in a game jam, and although it took place during the covid (and therefore remotely), I had a lot of fun creating under strict time and theme constraints. It certainly won't be my last game jam!




Game design, Visual Design, Code, Story

Ivan Voirol

Testing

Paul Chibret and Clément Raphin

Music

"Memories of a Lost Autumn" Composed by Jonathan Shaw (www.jshaw.co.uk)

Game engine

Godot Engine






2021 Play and download on Itch.io

TOO FAST is an arcade action game that lets you drive a car with uncontrollable speed. Why? Don't ask, instead focus on the police cars and signs coming at you!


Finish what you start


This game is a remake of on old project of the same name made with Construct 2. I gave up on it, thought I could try remaking it from scratch in Godot, and this time actually finish it! So this project started in 2015, and I'm finally done with it now. The original ressources are available on OpenGameArt.

Production also speeding


I also tried to focus on content production, and not so much about code improvement and clarity, just to see how much I could speed it up. End results? This isn't a good idea at all... I actually spent much more time on the code than before, so look into the source code at your own risk!




Game design, Visual Design, Code

Ivan Voirol

Online leaderboard

SilentWolf (https://silentwolf.com/)

Music

Battle by Jahzzar (https://soundcloud.com/jahzzar/)

Orbital Colossus by Matthew Pablo (https://www.matthewpablo.com)

Game engine

Godot Engine






2016 Play online

Zpace is an arcade action game in which you must protect your home planet using one of the 12 ships available. Develop your reflexes, and create the ultimate ship!


Big steps


Zpace is the first game I've produced iteratively, over several weeks. It's not finished, but the main gameplay loop is fully integrated. It's a kind of Vampire survivor, long before that genre was cool!

Finish what you start


The game is developed entirely on Construct 2, using visual programming. Most of the assets were found on OpenGameArt.org, a site on which I published many assets at the time.




Game design and Code

Ivan Voirol

Visual Design

Ivan Voirol, Master 484, clint Bellanger and Daniel Hernandez

Music

Sawsquarenoise and BoxCat games






2014 Play online

In Space95, pilot a defenseless ship through randomly appearing enemies from all directions. Stay alive as long as possible in this simple arcade game!


First milestone


I developed this game alone, on Construct 2, in less than a day. It's not very ambitious, but it's straight to the point: it's the first game I've published. In fact, it's a prototype with some polished aspects, to make it a short but effective experience.

Beginnings


I feel a kind of nostalgia every time I play Space95 again, because it reminds me of the time when I was naively discovering the rudiments of video game development.




Visual Design, Game design and Code

Ivan Voirol




2022 Buy on Itch.io

Sunny is a top-down 16px tileset. Old Pokemon and Zelda games are both inspiration for the general style of this asset, with a low contrast palette, rounded angles and cute proportions.


A diverse tileset


It contains textures of grass, stone, water, plants, snow, concrete, wood, dirt, houses, and transition tiles to combine them all together. There are also characters with a four-directional walk animation :



You can create villages, ports, forests, and a lot more. A demo is available to test the grass and stone tiles, which you can find in the download section.




Visual Design

Ivan Voirol







2020 Download on OpenGameArt

Mettalic Orange is a minimalist tileset with a palette of just 8 colors. It offers a high-contrast, retro-style design.





Visual Design

Ivan Voirol





2022 Download on OpenGameArt

This tileset is orthogonal, and is as much as I could manage, modular. These tiles are meant to be put on top of each other, and combined to create detailled environments. You'll find trees, fences, stairs and pontoons, columns, signs, and much more.





Visual Design

Ivan Voirol








2024 Watch on Youtube

With the étudiants relais santé team (University of Geneva), I directed and edited 6 videos presenting the different services offered by the Service Santé des Étudiants-es. The style of these productions combines institutional form and proximity to students.





Production and Editing

Ivan Voirol

Writing and Presentation

Camille Dunand, Gabrielle Vasa, Perry Heirtzler, Milan Delavault-Spencer and Tiffany Boquete Pardo

Music

"Beauty Flow" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

"Eternity" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

Traveling in your mind by Loyalty Freak licensed under a CC0 1.0 Universal License.





2022 Watch on webpage

This project is an interactive video for teaching length conversion using a conversion table. It is intended for teachers who want to have a concrete support to introduce the length conversion table to their classes.


A diverse tileset


The learning of length conversion takes place during primary school, and is generally introduced by means of the conversion table. This table is often kept on hand to help students solve conversion problems. So it's a tool frequently used in the classroom, and it's important to know how to use it to master length conversion.




Production and Editing

Ivan Voirol





2015 Watch on Youtube

When you're working on the "long-lasting light bulb" project, you have to expect anything. Including having to choose between profits and revolution for mankind.


"Light"


This short film was originally produced to take part in the CROUS Grenoble 2015 competition, whose theme was "light", for which it won first place. It was conceived as a response to the projects usually submitted, usually dark and uneventful, with a comedy that has a tragic tone.

A fast production


The team behind the film is made up of 6 people. The entire writing and shooting process was completed in less than 5 days.




Production and Writing

Ivan Voirol and Clément Raphin

Cast

Ève-Anne Phan, Paul Chibret, Ivan Voirol and Amélie Pichard

Photography

Clément Raphin

Sound

Clémentin Bonjour

Editing

Ivan Voirol

Music

"Oginiland" and "Kelli's number" by the U.S. Army Blues






2015

In March 2024, the Game Developer Conference opened its doors in San Francisco, an event of global importance. Taking part was a real adventure!


A learning experience


I had the privilege of participating as an exhibitor at GDC 2024, to present Rise of Peles, a game developed by Twisted BrainZ. This experience enabled me to meet some fascinating people, discover some exciting projects, and learn more about the video game industry.

"What's your game about ?"


I was also lucky enough to be able to take part in the pitch competition, thanks to which I was able to practice the art of pitching, clarity and concision. There's no better training than hands-on practice!

GDC and more


But GDC isn't enough: this international meeting place is packed with side events that are ideal for exchange and discussion. So, in addition to GDC, I took part in many other events, such as Pocket Gamer Connects, European Game Showcase, Courage XL and Courage En Tour.









2023

In 2023, the Bureau de la Transformation Numérique (BTN) launched the second edition of the HACKADEMIA hackathon, to enable the entire University of Geneva community to propose innovative projects to transform the University.


A diverse team of 12 people


Daniel Casas and I were lucky enough to be among the 10 projects selected, and 10 people joined our team, from the fields of IT development, marketing, business and graphic design. As a result, we were able to work on Phonecare, a video game about digital sobriety.

Prototyping and iteration


Our team's work produced 3 game prototypes, all following the same main objective of raising awareness of digital sobriety. This event opened up a number of avenues for the future of the Phonecare project.