
multiplayer and competitive
Phonecare simulates ecological issues and challenges, using a competitive style of play while encouraging cooperation between players. With its different types of strategy, and events that alter constraints and priorities, Phonecare offers a high degree of replayability.

A game about digital sobriety
The design of this game was guided by learning objectives (digital sobriety). The development team therefore took great care to integrate the challenges of digital sobriety, the possibilities for action, and the constraints of the current context, to create a gameplay as representative as possible. The focus was on coherent, effective game mechanics.

Digital AND paper versions
Phonecare is also available in paper version, for even greater digital sobriety.

Game design
Daniel Casas and Ivan Voirol
Code
Daniel Casas and Ivan Voirol
Visual design
Ivan Voirol
Texts
Daniel Casas, Ivan Voirol and Laure Geissbühler
Localization
Daniel Casas and Tina Youssef
Game engine
Godot Engine
Acknowledgements
Nicolas Szilas, Simon Morard, Stéphane Moran and Thi Kim Oanh Hélène Le